Factor/To do/UI
easy
- error list's tables are not even multiples of the row height
-
pango_layout_line_x_to_index
-- check return value - uniscribe: add ABC metrics support for fonts like Zapfino
- new look for menus
- overlapping tabs
- x11: in gnome apps, 'Paste' menu item is disabled even though something was copied in Factor
- x11: focus stealing prevention makes XRaiseWindow not work
- scrolling to bottom still doesn't always work: because scroll>rect is competing for the same scroller!
- after invoking restart from popup, caret is not always visible
- windows: use same selection color everywhere
- vocab-tag, vocab-authors, needs definition-icon
- if table is too wide.... headers don't paint right STILL
- error popup still off screen sometimes
- vertex buffer logic is not GC-safe
more UI ideas:
- http://paste.factorcode.org/paste?id=1029 -- division by zero if resize-world fails
- rendering flaw: one pixel above cursor
- rendering flaw: 'documentation' in link in vocab help: missing bottom left pixel
- rendering flaw: hold mouse over presentation: one pixel off
- 'edit' button in error list window has no restart list
- word wrap at window width
- baseline alignment for toolbar buttons
- metrics seem wrong -- spacing between words in paragraph
- line spacing: use leading
- vocab browser: don't invadate entire cache all the time
- P" completion
- browser: bookmarks with keyboard nav
- table outliners
- usage profiling is missing still
- xref tool
- progress bars.
- searching in inspector
- use unicode symbols for more gestures
- back/forward button menus in browser
- history list in browser
- cross-platform font listing etc
- resizable splitter panes
- cross-platform file dialogs
- annotated words tool
- walker: hit a breakpoint from tty listener; doesn't work
- check bunny on x11
- key-caps should use game-world to initialize game.input, fix key-caps deployment
perf:
- combine gadget theme elements into one big texture and use texture co-ordinates to render components of scrollbar etc
- avoid state changes
- use glTexSubImage and manage textures manually instead of creating and deleting text textures all the time
- generate text bitmaps lazily
- make tables faster; eg, 10000 [ ] each 3 throw
- don't recompute pref-dim, etc so much
open-ended tasks:
- docs
- fiddle with component spacing
- fiddle with color scheme
- better default fonts
- new ui listener: rewinding to prior stack states or continuations
- better ui crossref tool
- variable width word wrap in UI
- fields: should be two-way
- ui walker: some way to run code inside the context of the walker
- walker & image save probably fails
- clear output in busy listener: surprising result: perhaps listener commands should do nothing if listener is busy. similar: no editor loaded, click pathname: wrong restart race
- vocab browser: -docs in file list even if it doesn't exist
- handle GL context invalidation on windows and unix to avoid window from going black when moved between displays
pane selection issues:
- drags in slot editor toolbar
- there's a way to select the text area inside the scroller
- pane selection past eol
- don't traverse borders and scrollers
- select content inside a slot editor, and expand: slice error
- table selection in
words.
output is dodgy - don't request focus if selection didn't actually change
fixed
- hold button on scroller thumb in error list: it jumps up
- in the help browser, clicking on a link to the page you're on shouldn't add it to the history
- C+z and S+C+Z
- IN:<TAB> should complete to MIXIN:, etc
- if you start a tab completion popup, type in a word in an unloaded vocab and then load that vocab, the popup does not update
- table model change: try to preserve selection if possible
- one shared list of load/test/lint/compile errors
- set WMCLASS on x11
- jao's sawfish bug
- if
world=>graft
fails, UI enters an infinite loop: http://paste.factorcode.org/paste?id=308 - clean up line rendering code
- fix cross-platform rendering of radio buttons
- input field should be right next to end of output
- '+' renders funny on mac os x
- when we drag quickly, the selection begins at the location of the first drag event, not the button-down event
- os x: 'hide window' broken
- exit-on-last-window-close broken with cocoa
- got a type check for f in hide-popup
- click button in key-caps
- input field momentarily has text in it after evaluation of a command
- elasticdog's expose issue
- memory protection fault when adding methods to a cocoa class
- last line in selection not rendered correctly
- clicking in the empty space below the input area should focus on the input area
- ' / in windows ui
- sometimes, typed text is inserted backwards if we start typing too soon after opening a popup
- new ui listener: inline stack display
- shift-drag is broken
- drag in boundary between inspector editor field and scroller border, click commit; it fucks up
- crash if draw-gadget or handle-gesture leaves values on the stack
- editing inspector: dragging then clicking commit button caused error
- shift-click in slot editor gadget is broken
- f <model> "Hello world" <checkbox> "Hix" open-window: window has bad size
- deploy tool help window is too big
- put large line in interactor, move cursor left; it scrolls but cursor not visible
-
grid-lines
look funny (same bug as "todo-list: table border has a missing pixel") - clicking on input object should focus on the input field
- glRect doesn't work on ATI driver: we should stop using it along with glVertex anyway. Redo all rendering using vertex arrays
- http://paste.factorcode.org/paste?id=61
- select a word from the completion popup while listener is blocked: error
- hold down control, press mouse, release control, release mouse: bad state
This revision created on Tue, 13 Apr 2010 13:17:54 by slava